Go to the chicken shed in the back and talk to the guy sitting under the tree. You will need to follow the Deku guy as normal link, wearing the Bunny Hood. When you are ready to enter the dungeon, play the Sonata of Awakening while standing on the plate. Jump across the windmill and into the gap in the wall. Follow the path and you will actually be inside the fort. You can get another mask by going to the milk bar with the Romani mask on late in the first day. Jump over the fences in your way to get to Great Bay. Launch across the next room with Deku Link, and bottle a Poe if you really need it. He will start to cast a spell to pull the moon towards the earth, and will be distracted for a second, so you can stand below him, aim upwards, and knock the ocarina away with a Deku Bubble. You will learn the song that the tadpoles wrote out, which happens to be the Bossanova of the Sea's Roar. Answer 5 correctly to get prizes. The Pink Female Pirate is barely worth mentioning. Leave that room, and put on the Bunny Hood. Use the launcher in there to get to the ledge on the left side of the room, and lift up the stone to catch some bugs with your jar. Another interesting mini boss. You can block them with your shield to buy time. Just avoid the shadow when you see it appear and strike some more. You can shoot the skulls on the wall in a certain order to get a heart piece, but I don't know how to figure this order out, other than trial an error. Wear this mask and talk to the skeletons down the path a bit. In the next room, punch away the pillar in the middle with Goron Link. First, you should make sure you have 5 rupees, and find the little man towards the north side of town who will sell you a map of the town. Go through the door and jump up onto the beam to get across. Chapter 2: Back to the Past The mask collector will see that you have the ocarina, and play his song, which will turn you back into normal Link. Climb up the set of stairs and use Goron Link to smash the barrels, then step on the switch and roll back down before the door shuts to get the heart. Chapter 5: The Curse of the Golden Spiders You will need a Deku stick, 2 magic beans, and a bottle to complete this next task. After maybe 5-9 hits, it will change again. Back to the boss, you'll need to slash either of them as Giant Link in the head or the tail. Hookshot up to the next ledge, and watch out for the 2 rocks that will roll in a path. Follow the wooden planks, gliding when you have to. You will be teleported to a new room, where the Deku princess is being held. Go back to the entrance of the Deku town, and leap across the lily pads on the right of the bridge as Deku Link. When the plant pops up, jump on it and aim through the flame on its torch to hit the other unlit torch. If you have the Zora Mask, you can grab a piece of heart in a chest that is now underwater. Break the wooden boards when you have to, and push/pull the blocks to get through. Light the unlit torch with a Deku stick. After you blow that rock up, you are able to buy more big bombs from the big Goron. Stand by the door on the upper level, and fire an arrow through the lit torch and into the unlit torch on the plant. Chapter 1: Stalkid the Mask Thief The first scene is pretty forward; just chase Stalkid around. Climb up the ramp a little bit away and wait for her to leave. When he comes to, he will play you a song and shout out a few words before collapsing. You can then get the Staying up Late Mask after you stop this robber by going to the main shop on the 3rd night and buying it for 500 rupees. Use the Hookshot to break one of the pots here too, for a fairy. I think you are supposed to do this in under a minute or 2, so it might take a little practice. If you mess up, just hit it with a fire arrow, and then try again. Run inside when she is far away, and open the closet in the basement. There is another in a hole in the wall, found after you pull a dresser away from it. There will be several pirates patrolling the area outside the fortress in boards. You can follow it and kill it to get the items back, or you can simply travel back to day 1 and you will have them again. Next, go back to the room with the bridge. Wait till nighttime of day 1 hits, and there should be another fairy on the right side of town. Hit the Hookshot target on the ceiling to get over the spinning spiked bar, and enter the door. Leap across a few gaps and kill all the bats in the next room with Deku Link. The first and only thing you can do right now is find him and get your ocarina back. Knock all 3 of the guards out, then jump down and go up the other side. Chapter 20: Maze of the Inverted Ruins In the first room, take the door on the left to get to a room with 4 switches. The next is on the wall behind those weird wooden objects in the back. You can explore a little more, or skip right past the next chapter and continue your hunt on the snowy mountain, but remember where the long ladder you climbed is, because you will need to come back there soon if you decide to do the next chapter. Patience is the key here, as it uses the laser attack a lot and dives for a spin less. Grab the egg that is in the bottle, but watch out for the snapping clam. He also might leap up and jump over the platform to try and hit you off. When you run out, use the Hookshot and the sword. Follow the stairs and you will run into Stalkid and his black fairy. Blow up all of the giant boulders here with either Bombs or the Blast Mask and use your Lens of Truth to find two chests. He will call 4 friends, and then they will all hide, giving you 1 day to find them. Talk to him and then go to hide too, and wait for the burglar to show up and enter a secret cave. Jump on the blue one, then back to the raised gold platform. If not, you might need to glide Deku Link over to it. Chapter 17: Negotiations with the Underworld For this part, you will need the following items: 5 magic beans, a blue potion, a fish, milk, 10 Deku nuts, and a ghost in a bottle. You can also get this shadowy milk by wearing the Romani mask to get in the Milk Bar really late and paying 200 rupees for it. In the room with the compass is fairy number 7. Go through the door and hit the switch to make a ladder appear on the wall. The first is in a jar next to the platform you start on. For The Legend of Zelda: Majora's Mask on the Nintendo 64, Walkthrough by FranckKnight. When you get to the top, sneak past the guard on the tower and across the bridge. When you get to the plate in the middle of the room, be sure to slash the owl statue with your sword, so you can instantly come back here if you need to. Chapter 8: Death Mountain Comes Back to Life Now there are many side quests you can complete. Go back to the room with the big pots. On the 3rd day, wait until 6:00 PM and go back to the house by the stream. After you are done with that, go to the final room in this place, which is down the hall and around the corner from the one you are in now. Now is a good time to go back to day 1, but you aren't quite done with this area yet. Turn, and take that one to the next one. Z-target it and try to stay back. Freeze your way across from the map chest to get to another room. He can take off your life very quickly if you aren't careful. After you destroy it, plant the magic seed where it was and water it. Roll into the boxes around this room to get spiders number 2 and 3. It is the same one as before, just with more teleporters, more clones, and 4 hits instead of 3. Take that one to the Deku outside Goron Village as Deku Link. There is a fairy underwater in the room with the large block in the intersection. Use Goron Link to get the crates from there and place them on a switch. Talking to him can skip ahead in time, just like the hidden ocarina song. Go to the beach area on the northwest corner of the main map. Just ram him a few more times to turn this bull into veil. Swim to the switch that is shooting jets of water upwards, and follow the current. Start with the one outside, the go back and grab some more water. The Couple's Mask is one of the twenty four Masks from Majora's Mask.When it is worn, Link can talk to the people arguing in Mayor Dotour's office of the Mayor's Residence to make them stop and receive a Piece of Heart.. He will be reunited with his daughter. Find the kid and give him the last of your regular masks. Suggestive Themes, Fantasy Violence, Animated Blood, CES 2021 Highlights: The Biggest Announcements From The Show, Where to Buy RTX 3060 Ti, RTX 3070, and RTX 3080 Gaming PCs (Updated), The Legend of Zelda: Majora's Mask 3D Wiki Guide, Things Ghost of Tsushima Doesn't Tell You. When you beat him you will get the boss key. Before you leave the area, look for an owl statue somewhere outside this cave so you can teleport back with little trouble. If you don't have the ghost, you can get one by fighting a Poe in the room after the 10-bomb guy. It involves Link keeping all the ghosts away from the barn until daybreak of day 2. (8 Masks Lost, None Left) When you are ready, talk to the kid resting against the huge tree who is wearing Majora's Mask. We wrap things up at the Deku Palace, then head out for our next destination that Tatl tells us about!Affiliated with Zelda Universe! Run up a bit while he is stunned and try to keep him stunned with arrows while fighting the little skeletons with your sword. Shoot the next tree, and so on until you get to the cave. Now go back down the stairs in the previous room and take the first door you come to. The other is on the balcony of the inn; you will need to use a flower launcher and glide over to catch him. Go up the path to Ikana (past the graveyard, the place where you did the last Deku trade). Find the monkey locked up on the left and Z-target him to talk. A ghost in a bottle can be caught on day 3 in the graveyard, but that might be a little late. When you win, you can grab the last guardian mask, as well as another heart container. You'll need to climb the bookshelf on the side of the room like a ladder (look for the section with no books) to get level enough with the hole and use the Hookshot. You need to wait for daytime, and go to the right room. The Giant Wallet (sometimes incorrectly called Giant's Wallet) is an Item in Majora's Mask that allows Link to carry up to 500 Rupees at a ©1996-2021 Ziff Davis, LLC.IGN® is … Go back to the room before the ice arrow boss, and shoot the octopus guys with ice arrows when they leap up. When you complete that race, you will have 25 rings on a different course to go through. If you need to kill the big bug monsters, just spit at them twice. There is also another heart piece back on Death Mountain if it is thawed. Go down the stream some more from the Deku village, until you see a burning torch and a spider web. You can also use water from there to melt the ice in Goron village and talk to the big Goron (which is mentioned later). Also, kill the spider in the corner by the already lit torch to release a 4th fairy. Ride the bean stalk along the wall and kill it. Next 2 are behind boxes that can be punched with Goron Link. Dive down and go straight from the start to a sign. Launch across the next room, careful of the dragonflies to end up back downstairs (But on the upper level). As Deku Link, hide in the launcher in the middle of the room, and launch when it is right on top of you to score a hit, just as if you hit it with a bomb. Jump on that, and then use normal link to jump on the raised blue one and back onto the ledge. You could probably even beat it with only 3 hearts in that form, so if you don't want to basically automatically win, fight it without getting the final mask. Take this bomb as fast as you can outside and back to the other side of the rope bridges. Take his map to the Deku in the swap by the first witch hut. Shoot the web in front of him with a fire arrow then hit him with the Hookshot. One way to beat him is to use regular arrows with Link and hit him, then quickly dive into the water as Zora Link and punch him. Also watch out for flaming bats. Wait for it to come to you before you slash. Soon Link finds out that he is in a place called Talmina, and that this world will come to an end in just 3 days. You can skip ahead to the final chapter if you think you are ready. Deku Mask (Mask #1) Items required: Ocarina of Time Go to the Happy Mask Salesman after getting the Ocarina of Time. In the next rooms, kill all the monsters for 2 fairies, then go on to the mini-boss. Back in the room with the compass, you can get a key in a chest underwater in the middle of the room. Talk to the guy in there, then climb the ladder next to him and drop all the eggs in. Once you get close enough to hit him with your sword, the real fight will start and no more flames will appear. You can also get a piece of meat by breaking the spinning pot beside the crying baby in Goron City, by lighting all of the touches, and using Goron Link to break all the vases that are on the lamp. Plant a bean here, then either wait for rain, or fill a bottle up with some water and throw it on the bean. Work your way up the hill, walking up the dried up riverbed. You can always leave by the blue teleporter at the beginning of the area. Take the launchers all the way across the room. When you get to the ladder, a balloon will prevent you from climbing it. Back by the Clock Town Observatory, there is a scarecrow named Pierre. This time, there are 30 or maybe even 50 eyes around it! The 5th Bottle can be gotten in the Great Bay area, on the map where the entrance to the Zora Hole is. The easiest way to hit it is to wait for it to do the moonwalk type move and hit it because it is semi-defenseless and wont spin away until it is done moon walking. He is in the building right by the owl statue on Death Mountain. As he rides through the forest, he gets a bad feeling that something is lurking nearby. Grab the egg in the tank, just like the first one and hop back out. Stop at this point, and try exploring by walking. Kill the chopper plant by the locked door to release a 3rd fairy, and grab it. Another ghost can be caught somewhere during this quest, so have a spare empty bottle. Swim out to this Zora, and try to talk to him. You can hop 5 times before falling in, so try to make each one count. After the scene finishes, just play the song of time on your ocarina and you will be sent back to day 1. They live in holes at various heights in the crater. Be careful, it is hard to fight underwater, and this monster can suck you up and sometimes steal things. The Axe Knight is easy, but one error can cost you 4-5 hearts a hit. Then the frog part of the boss will jump on the wall. Climb up the red pipe on the side of the room to get to a locked door. [2]The Couple's Mask … Hop back over to the door you came from with Deku Link, then shoot all the chopper plants in the next room with bubbles using Deku Link. Launch over to the switch, hit it, and then go back to the wall. Just push it over. Launch over the waterfall, and exit into another marsh area. Follow the path, killing anything you can on the way. If you work your way over to the corners, one has a heart container piece, and the other has a door that leads to the kid who brought you here. Run over and reflect it onto the sun block to get the compass. Hookshot over to get it, and you?have the compass. Suddenly, a white fairy and a black fairy appear and frighten Epona, who throws Link and knocks him out. Maybe once Link gets his ocarina back from Stalkid, he can search for special masks to help him stop impending doom from falling from the sky onto this strange new world, as well as find a way to get back to Hyrule.. Take a left down the stream of water near the beginning. Jump back down and get the one on the pillar, then climb up the switch ladder again and ride on the stalk as far as it will go to get another spider on the wall. Not very tough. The black bug monsters in the room will keep coming back to make things more difficult as well. Continued in the next chapter. Avoid the rocks and when you hit him, try to dodge left and right because he will spit a bolt at you. Chapter 21: Mysteries in the World of Talmina This chapter will cover anything else not covered in chapter 16 that is important. You can also just keep him at bay when he tries to attack with regular slashes rather than leap slashes. Use the shield to reflect light onto the sun symbol until a ladder appears. Swim over to these and walk through them (in-between). Slash the frog, then all the blobs will turn into 1 and jump up with him. Try to hit him when he slashes and misses, or when he leaps up to try and escape. If you upgrade the sword, and do not bring the jar back to the blacksmith, the upgrade will vanish if you use the ocarina to go back to day 1. Use the launcher to catch it and bring it back to the fairy pond, to get a mask from the big fairy. After you have all the eggs, go to the lab on the first map of Great Bay.